#include <argos3/core/simulator/entity/entity.h>
#include <argos3/core/simulator/space/positional_indices/grid.h>
#include <argos3/core/simulator/space/positional_indices/space_hash.h>
#include <argos3/core/utility/datatypes/set.h>
#include <argos3/core/utility/math/ray3.h>
#include <argos3/core/utility/math/quaternion.h>
#include <argos3/core/simulator/physics_engine/physics_engine.h>
#include <argos3/core/simulator/physics_engine/physics_model.h>
#include <algorithm>
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| argos |
| The namespace containing all the ARGoS related code.
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bool | argos::operator== (const SAnchor *ps_anchor, const std::string &str_id) |
| Returns true if the anchor id matches the given id. More...
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