#include <cstdlib>
#include "physics_engine.h"
#include <argos3/core/utility/logging/argos_log.h>
#include <argos3/core/utility/math/vector3.h>
#include <argos3/core/utility/string_utilities.h>
#include <argos3/core/simulator/simulator.h>
#include <argos3/core/simulator/space/space.h>
#include <argos3/core/simulator/entity/entity.h>
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Namespaces | |
argos | |
The namespace containing all the ARGoS related code. | |
Functions | |
bool | argos::GetEmbodiedEntitiesIntersectedByRay (TEmbodiedEntityIntersectionData &t_data, const CRay3 &c_ray) |
Checks whether the given ray intersects any entity. More... | |
bool | argos::GetClosestEmbodiedEntityIntersectedByRay (SEmbodiedEntityIntersectionItem &s_item, const CRay3 &c_ray) |
Returns the closest intersection with an embodied entity to the ray start. More... | |
bool | argos::GetClosestEmbodiedEntityIntersectedByRay (SEmbodiedEntityIntersectionItem &s_item, const CRay3 &c_ray, CEmbodiedEntity &c_entity) |
Returns the closest intersection with an embodied entity to the ray start. More... | |