36 #include <argos3/core/wrappers/lua/lua_utility.h>
69 c_os <<
"Value=<" << s_reading.
Value
70 <<
">, Offset=<" << s_reading.
Offset <<
">";
79 if(! t_readings.empty()) {
80 c_os <<
"{ " << t_readings[0].Value <<
" }";
81 for(
UInt32 i = 1; i < t_readings.size(); ++i) {
82 c_os <<
" { " << t_readings[0].Value <<
" }";
93 void CCI_FootBotBaseGroundSensor::CreateLuaState(lua_State* pt_lua_state) {
108 #ifdef ARGOS_WITH_LUA
109 void CCI_FootBotBaseGroundSensor::ReadingsToLuaState(lua_State* pt_lua_state) {
110 lua_getfield(pt_lua_state, -1,
"base_ground");
112 lua_pushnumber(pt_lua_state, i+1 );
113 lua_gettable (pt_lua_state, -2 );
114 lua_pushnumber(pt_lua_state,
m_tReadings[i].Value);
115 lua_setfield (pt_lua_state, -2,
"value" );
116 lua_pop (pt_lua_state, 1 );
118 lua_pop(pt_lua_state, 1);
unsigned int UInt32
32-bit unsigned integer.
The namespace containing all the ARGoS related code.
std::ostream & operator<<(std::ostream &c_os, const CByteArray &c_byte_array)
static void EndTable(lua_State *pt_state)
Adds a table to the Lua stack.
static void AddToTable(lua_State *pt_state, const std::string &str_key, void *pt_data)
Adds a pointer to a chunk of data with the given string key to the table located at the top of the st...
static void StartTable(lua_State *pt_state, const std::string &str_key)
Adds a table with the given string key to the table located at the top of the stack.
static void OpenRobotStateTable(lua_State *pt_state, const std::string &str_key)
Opens a table in the robot state, creating it if it does not exist.
static void CloseRobotStateTable(lua_State *pt_state)
Closes a table in the robot state.
CCI_FootBotBaseGroundSensor()
std::vector< SReading > TReadings
const TReadings & GetReadings() const