#include <argos3/core/simulator/entity/controllable_entity.h>
#include <argos3/core/simulator/physics_engine/physics_engine.h>
#include <argos3/core/utility/math/ray2.h>
#include <argos3/core/utility/math/rng.h>
#include <argos3/plugins/simulator/physics_engines/dynamics3d/bullet/btBulletDynamicsCommon.h>
#include <argos3/plugins/simulator/physics_engines/dynamics3d/bullet/BulletCollision/NarrowPhaseCollision/btRaycastCallback.h>
#include <argos3/plugins/simulator/physics_engines/dynamics3d/bullet/BulletDynamics/Featherstone/btMultiBodyConstraintSolver.h>
#include <argos3/plugins/simulator/physics_engines/dynamics3d/bullet/BulletDynamics/Featherstone/btMultiBodyDynamicsWorld.h>
Go to the source code of this file.
Classes | |
class | argos::CDynamics3DEngine |
class | argos::CDynamics3DOperation< ACTION > |
class | argos::CDynamics3DOperationAddEntity |
class | argos::CDynamics3DOperationRemoveEntity |
Namespaces | |
argos | |
The namespace containing all the ARGoS related code. | |
Macros | |
#define | REGISTER_DYNAMICS3D_OPERATION(ACTION, OPERATION, ENTITY) REGISTER_ENTITY_OPERATION(ACTION, CDynamics3DEngine, OPERATION, SOperationOutcome, ENTITY); |
#define | REGISTER_STANDARD_DYNAMICS3D_OPERATION_ADD_ENTITY(SPACE_ENTITY, DYN3D_MODEL) |
#define | REGISTER_STANDARD_DYNAMICS3D_OPERATION_REMOVE_ENTITY(SPACE_ENTITY) |
#define | REGISTER_STANDARD_DYNAMICS3D_OPERATIONS_ON_ENTITY(SPACE_ENTITY, DYN3D_ENTITY) |
#define REGISTER_DYNAMICS3D_OPERATION | ( | ACTION, | |
OPERATION, | |||
ENTITY | |||
) | REGISTER_ENTITY_OPERATION(ACTION, CDynamics3DEngine, OPERATION, SOperationOutcome, ENTITY); |
Definition at line 140 of file dynamics3d_engine.h.
#define REGISTER_STANDARD_DYNAMICS3D_OPERATION_ADD_ENTITY | ( | SPACE_ENTITY, | |
DYN3D_MODEL | |||
) |
Definition at line 143 of file dynamics3d_engine.h.
#define REGISTER_STANDARD_DYNAMICS3D_OPERATION_REMOVE_ENTITY | ( | SPACE_ENTITY | ) |
Definition at line 164 of file dynamics3d_engine.h.
#define REGISTER_STANDARD_DYNAMICS3D_OPERATIONS_ON_ENTITY | ( | SPACE_ENTITY, | |
DYN3D_ENTITY | |||
) |
Definition at line 182 of file dynamics3d_engine.h.