#include <argos3/core/utility/math/ray2.h>
#include <argos3/core/simulator/entity/controllable_entity.h>
#include <argos3/core/simulator/physics_engine/physics_engine.h>
Go to the source code of this file.
Classes | |
class | argos::CPointMass3DEngine |
class | argos::CPointMass3DOperation< ACTION > |
class | argos::CPointMass3DOperationAddEntity |
class | argos::CPointMass3DOperationRemoveEntity |
Namespaces | |
argos | |
The namespace containing all the ARGoS related code. | |
Macros | |
#define | REGISTER_POINTMASS3D_OPERATION(ACTION, OPERATION, ENTITY) REGISTER_ENTITY_OPERATION(ACTION, CPointMass3DEngine, OPERATION, SOperationOutcome, ENTITY); |
#define | REGISTER_STANDARD_POINTMASS3D_OPERATION_ADD_ENTITY(SPACE_ENTITY, PM3D_MODEL) |
#define | REGISTER_STANDARD_POINTMASS3D_OPERATION_REMOVE_ENTITY(SPACE_ENTITY) |
#define | REGISTER_STANDARD_POINTMASS3D_OPERATIONS_ON_ENTITY(SPACE_ENTITY, PM3D_ENTITY) |
#define REGISTER_POINTMASS3D_OPERATION | ( | ACTION, | |
OPERATION, | |||
ENTITY | |||
) | REGISTER_ENTITY_OPERATION(ACTION, CPointMass3DEngine, OPERATION, SOperationOutcome, ENTITY); |
Definition at line 91 of file pointmass3d_engine.h.
#define REGISTER_STANDARD_POINTMASS3D_OPERATION_ADD_ENTITY | ( | SPACE_ENTITY, | |
PM3D_MODEL | |||
) |
Definition at line 94 of file pointmass3d_engine.h.
#define REGISTER_STANDARD_POINTMASS3D_OPERATION_REMOVE_ENTITY | ( | SPACE_ENTITY | ) |
Definition at line 115 of file pointmass3d_engine.h.
#define REGISTER_STANDARD_POINTMASS3D_OPERATIONS_ON_ENTITY | ( | SPACE_ENTITY, | |
PM3D_ENTITY | |||
) |
Definition at line 133 of file pointmass3d_engine.h.