#include <dynamics2d_velocity_control.h>
◆ CDynamics2DVelocityControl()
◆ ~CDynamics2DVelocityControl()
| argos::CDynamics2DVelocityControl::~CDynamics2DVelocityControl |
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virtual |
◆ AttachTo()
| void argos::CDynamics2DVelocityControl::AttachTo |
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cpBody * |
pt_body | ) |
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◆ Detach()
| void argos::CDynamics2DVelocityControl::Detach |
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◆ GetAngularConstraint()
| cpConstraint* argos::CDynamics2DVelocityControl::GetAngularConstraint |
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inline |
◆ GetAngularVelocity()
| Real argos::CDynamics2DVelocityControl::GetAngularVelocity |
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const |
◆ GetControlBody()
| cpBody* argos::CDynamics2DVelocityControl::GetControlBody |
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inline |
◆ GetControlledBody()
| cpBody* argos::CDynamics2DVelocityControl::GetControlledBody |
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inline |
◆ GetLinearConstraint()
| cpConstraint* argos::CDynamics2DVelocityControl::GetLinearConstraint |
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inline |
◆ GetLinearVelocity()
| CVector2 argos::CDynamics2DVelocityControl::GetLinearVelocity |
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const |
◆ GetMaxForce()
| Real argos::CDynamics2DVelocityControl::GetMaxForce |
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const |
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inline |
◆ GetMaxTorque()
| Real argos::CDynamics2DVelocityControl::GetMaxTorque |
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const |
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inline |
◆ Reset()
| void argos::CDynamics2DVelocityControl::Reset |
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◆ SetAngularVelocity()
| void argos::CDynamics2DVelocityControl::SetAngularVelocity |
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Real |
f_velocity | ) |
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◆ SetLinearVelocity()
| void argos::CDynamics2DVelocityControl::SetLinearVelocity |
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const CVector2 & |
c_velocity | ) |
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◆ m_cDyn2DEngine
◆ m_fMaxForce
| Real argos::CDynamics2DVelocityControl::m_fMaxForce |
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protected |
◆ m_fMaxTorque
| Real argos::CDynamics2DVelocityControl::m_fMaxTorque |
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protected |
◆ m_ptAngularConstraint
| cpConstraint* argos::CDynamics2DVelocityControl::m_ptAngularConstraint |
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protected |
◆ m_ptControlBody
| cpBody* argos::CDynamics2DVelocityControl::m_ptControlBody |
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protected |
◆ m_ptControlledBody
| cpBody* argos::CDynamics2DVelocityControl::m_ptControlledBody |
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protected |
◆ m_ptLinearConstraint
| cpConstraint* argos::CDynamics2DVelocityControl::m_ptLinearConstraint |
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protected |