#include <dynamics3d_cylinder_model.h>
Public Member Functions | |
CDynamics3DCylinderModel (CDynamics3DEngine &c_engine, CCylinderEntity &c_cylinder) | |
virtual | ~CDynamics3DCylinderModel () |
Public Member Functions inherited from argos::CDynamics3DSingleBodyObjectModel | |
CDynamics3DSingleBodyObjectModel (CDynamics3DEngine &c_engine, CComposableEntity &c_entity) | |
virtual | ~CDynamics3DSingleBodyObjectModel () |
virtual void | Reset () |
virtual void | MoveTo (const CVector3 &c_position, const CQuaternion &c_orientation) |
virtual void | CalculateBoundingBox () |
Calculates the axis-aligned box that contains the entire physics model. More... | |
virtual void | AddToWorld (btMultiBodyDynamicsWorld &c_world) |
virtual void | RemoveFromWorld (btMultiBodyDynamicsWorld &c_world) |
Public Member Functions inherited from argos::CDynamics3DModel | |
CDynamics3DModel (CDynamics3DEngine &c_engine, CComposableEntity &c_entity) | |
virtual | ~CDynamics3DModel () |
CDynamics3DEngine & | GetEngine () |
const CDynamics3DEngine & | GetEngine () const |
CComposableEntity & | GetComposableEntity () |
const CComposableEntity & | GetComposableEntity () const |
virtual bool | IsCollidingWithSomething () const |
Returns true if this model is colliding with another model. More... | |
virtual void | UpdateEntityStatus () |
Updates the status of the associated entity. More... | |
virtual void | UpdateFromEntityStatus () |
Updates the state of this model from the status of the associated entity. More... | |
std::vector< std::shared_ptr< CAbstractBody > > & | GetBodies () |
Public Member Functions inherited from argos::CPhysicsModel | |
CPhysicsModel (CPhysicsEngine &c_engine, CEmbodiedEntity &c_entity) | |
virtual | ~CPhysicsModel () |
CPhysicsEngine & | GetEngine () |
Returns the physics engine associated to this physics model. More... | |
CEmbodiedEntity & | GetEmbodiedEntity () |
Returns the embodied entity associated to this physics model. More... | |
const CEmbodiedEntity & | GetEmbodiedEntity () const |
Returns the embodied entity associated to this physics model. More... | |
virtual void | UpdatePhysics () |
Performs extra work just before the physics update takes place. More... | |
const SBoundingBox & | GetBoundingBox () const |
Returns an axis-aligned box that contains the physics model. More... | |
virtual void | CalculateAnchors () |
Calculates the anchors associated to this model. More... | |
SBoundingBox & | GetBoundingBox () |
Returns an axis-aligned box that contains the physics model. More... | |
template<typename MODEL > | |
void | RegisterAnchorMethod (const SAnchor &s_anchor, void(MODEL::*pt_method)(SAnchor &)) |
Registers an anchor method. More... | |
Additional Inherited Members | |
Public Types inherited from argos::CDynamics3DModel | |
typedef std::map< std::string, CDynamics3DModel * > | TMap |
Public Types inherited from argos::CPhysicsModel | |
typedef std::map< std::string, CPhysicsModel * > | TMap |
typedef std::vector< CPhysicsModel * > | TVector |
Protected Attributes inherited from argos::CDynamics3DModel | |
std::vector< std::shared_ptr< CAbstractBody > > | m_vecBodies |
Definition at line 20 of file dynamics3d_cylinder_model.h.
argos::CDynamics3DCylinderModel::CDynamics3DCylinderModel | ( | CDynamics3DEngine & | c_engine, |
CCylinderEntity & | c_cylinder | ||
) |
Definition at line 19 of file dynamics3d_cylinder_model.cpp.
|
inlinevirtual |
Definition at line 27 of file dynamics3d_cylinder_model.h.