#include <qtopengl_lua_statetree_model.h>
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| CQTOpenGLLuaStateTreeModel (lua_State *pt_state, bool b_remove_empty_tables, QObject *pc_parent=0) |
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virtual | ~CQTOpenGLLuaStateTreeModel () |
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virtual QVariant | data (const QModelIndex &c_index, int n_role) const |
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virtual Qt::ItemFlags | flags (const QModelIndex &c_index) const |
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virtual QModelIndex | index (int n_row, int n_column, const QModelIndex &c_parent=QModelIndex()) const |
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virtual QModelIndex | parent (const QModelIndex &c_index) const |
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virtual int | rowCount (const QModelIndex &c_parent=QModelIndex()) const |
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void | SetLuaState (lua_State *pt_state) |
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◆ CQTOpenGLLuaStateTreeModel()
argos::CQTOpenGLLuaStateTreeModel::CQTOpenGLLuaStateTreeModel |
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lua_State * |
pt_state, |
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bool |
b_remove_empty_tables, |
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QObject * |
pc_parent = 0 |
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) |
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◆ ~CQTOpenGLLuaStateTreeModel()
argos::CQTOpenGLLuaStateTreeModel::~CQTOpenGLLuaStateTreeModel |
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virtual |
◆ data()
QVariant argos::CQTOpenGLLuaStateTreeModel::data |
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const QModelIndex & |
c_index, |
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int |
n_role |
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) |
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virtual |
◆ flags()
Qt::ItemFlags argos::CQTOpenGLLuaStateTreeModel::flags |
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const QModelIndex & |
c_index | ) |
const |
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virtual |
◆ index()
QModelIndex argos::CQTOpenGLLuaStateTreeModel::index |
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int |
n_row, |
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int |
n_column, |
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const QModelIndex & |
c_parent = QModelIndex() |
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) |
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virtual |
◆ IsTypeVisitable()
virtual bool argos::CQTOpenGLLuaStateTreeModel::IsTypeVisitable |
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lua_State * |
pt_state | ) |
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protectedpure virtual |
◆ parent()
QModelIndex argos::CQTOpenGLLuaStateTreeModel::parent |
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const QModelIndex & |
c_index | ) |
const |
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virtual |
◆ ProcessLuaState()
◆ Refresh [1/2]
void argos::CQTOpenGLLuaStateTreeModel::Refresh |
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slot |
◆ Refresh [2/2]
void argos::CQTOpenGLLuaStateTreeModel::Refresh |
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int |
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slot |
◆ rowCount()
int argos::CQTOpenGLLuaStateTreeModel::rowCount |
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const QModelIndex & |
c_parent = QModelIndex() | ) |
const |
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virtual |
◆ SetLuaState()
void argos::CQTOpenGLLuaStateTreeModel::SetLuaState |
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lua_State * |
pt_state | ) |
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