7 #include <argos3/core/simulator/simulator.h>
8 #include <argos3/core/simulator/entity/embodied_entity.h>
9 #include <argos3/core/simulator/entity/composable_entity.h>
10 #include <argos3/plugins/simulator/entities/proximity_sensor_equipped_entity.h>
19 static CRange<Real> UNIT(0.0f, 1.0f);
25 m_pcEmbodiedEntity(nullptr),
29 m_cSpace(
CSimulator::GetInstance().GetSpace()) {}
58 Real fNoiseLevel = 0.0f;
60 if(fNoiseLevel < 0.0f) {
61 THROW_ARGOSEXCEPTION(
"Can't specify a negative value for the noise level of the proximity sensor");
63 else if(fNoiseLevel > 0.0f) {
98 cScanningRay.
Set(cRayStart,cRayEnd);
148 if(f_distance <= 0.05)
150 value = 298.701f * pow(f_distance,2) - 36.8961f * f_distance + 1.08212f;
160 "epuck_proximity",
"default",
161 "Danesh Tarapore [daneshtarapore@gmail.com]",
163 "The E-Puck proximity sensor.",
165 "This sensor accesses the epuck proximity sensor. For a complete description\n"
166 "of its usage, refer to the ci_epuck_proximity_sensor.h interface. For the XML\n"
167 "configuration, refer to the default proximity sensor.\n",
#define THROW_ARGOSEXCEPTION_NESTED(message, nested)
This macro throws an ARGoS exception with the passed message and nesting the passed exception.
#define THROW_ARGOSEXCEPTION(message)
This macro throws an ARGoS exception with the passed message.
unsigned int UInt32
32-bit unsigned integer.
float Real
Collects all ARGoS code.
The namespace containing all the ARGoS related code.
bool GetClosestEmbodiedEntityIntersectedByRay(SEmbodiedEntityIntersectionItem &s_item, const CRay3 &c_ray)
Returns the closest intersection with an embodied entity to the ray start.
void GetNodeAttributeOrDefault(TConfigurationNode &t_node, const std::string &str_attribute, T &t_buffer, const T &t_default)
Returns the value of a node's attribute, or the passed default value.
REGISTER_SENSOR(CEPuckProximityDefaultSensor, "epuck_proximity", "default", "Danesh Tarapore [daneshtarapore@gmail.com]", "1.0", "The E-Puck proximity sensor.", "This sensor accesses the epuck proximity sensor. For a complete description\n" "of its usage, refer to the ci_epuck_proximity_sensor.h interface. For the XML\n" "configuration, refer to the default proximity sensor.\n", "Usable")
ticpp::Element TConfigurationNode
The ARGoS configuration XML node.
virtual void Enable()
Enables updating of sensor information in the event loop.
virtual void Init(TConfigurationNode &t_node)
Initializes the sensor from the XML configuration tree.
Basic class for an entity that contains other entities.
CEntity & GetComponent(const std::string &str_component)
Returns the component with the passed string label.
An entity that contains a pointer to the user-defined controller.
void AddIntersectionPoint(const CRay3 &c_ray, Real f_t_on_ray)
Adds an intersection point to the list.
void AddCheckedRay(bool b_obstructed, const CRay3 &c_ray)
Adds a ray to the list of checked rays.
This entity is a link to a body in the physics engine.
CQuaternion Orientation
The orientation of the anchor wrt the global coordinate system.
CVector3 Position
The position of the anchor wrt the global coordinate system.
The exception that wraps all errors in ARGoS.
void TruncValue(T &t_value) const
void Set(const T &t_min, const T &t_max)
Real GetDistance(Real f_t) const
void Set(const CVector3 &c_start, const CVector3 &c_end)
static CRNG * CreateRNG(const std::string &str_category)
Creates a new RNG inside the given category.
CRadians Uniform(const CRange< CRadians > &c_range)
Returns a random value from a uniform distribution.
CVector3 & Rotate(const CQuaternion &c_quaternion)
Rotates this vector by the given quaternion.
const TReadings & GetReadings() const
virtual void Init(TConfigurationNode &t_tree)
Initializes the sensor from the XML configuration tree.
bool m_bAddNoise
Whether to add noise or not.
CControllableEntity * m_pcControllableEntity
Reference to controllable entity associated to this sensor.
CRandom::CRNG * m_pcRNG
Random number generator.
CEPuckProximityDefaultSensor()
virtual void SetRobot(CComposableEntity &c_entity)
Sets the entity associated to this sensor.
CEmbodiedEntity * m_pcEmbodiedEntity
Reference to embodied entity associated to this sensor.
virtual void Reset()
Resets the sensor to the state it had just after Init().
bool m_bShowRays
Flag to show rays in the simulator.
virtual void Update()
Updates the state of the entity associated to this sensor, if the sensor is currently enabled.
CRange< Real > m_cNoiseRange
Noise range.
CProximitySensorEquippedEntity * m_pcProximityEntity
Reference to proximity sensor equipped entity associated to this sensor.
virtual Real CalculateReading(Real f_distance)
Calculates the proximity reading when the closest occluding object is located as the given distance.
SSensor & GetSensor(size_t un_idx)