9 #include <argos3/core/simulator/space/space.h>
10 #include <argos3/core/simulator/entity/controllable_entity.h>
11 #include <argos3/core/simulator/entity/embodied_entity.h>
12 #include <argos3/plugins/simulator/entities/led_equipped_entity.h>
13 #include <argos3/plugins/simulator/entities/light_sensor_equipped_entity.h>
14 #include <argos3/plugins/simulator/entities/perspective_camera_equipped_entity.h>
15 #include <argos3/plugins/simulator/entities/proximity_sensor_equipped_entity.h>
16 #include <argos3/plugins/simulator/entities/quadrotor_entity.h>
17 #include <argos3/plugins/simulator/entities/rab_equipped_entity.h>
18 #include <argos3/plugins/simulator/entities/battery_equipped_entity.h>
25 static const Real BODY_HEIGHT = 0.566f;
26 static const Real BODY_RADIUS = 0.25f;
27 static const Real LED_RING_RADIUS = BODY_RADIUS + 0.005;
28 static const Real LED_LOWER_RING_ELEVATION = 0.1535f;
29 static const Real LED_UPPER_RING_ELEVATION = 0.1635f;
30 static const CRadians LED_ANGLE_SLICE = CRadians(3.14159265358979323846264338327950288 / 8.0);
31 static const CRadians HALF_LED_ANGLE_SLICE = LED_ANGLE_SLICE * 0.5f;
32 static const Real PROXIMITY_SENSOR_RING_ELEVATION = LED_UPPER_RING_ELEVATION;
33 static const Real PROXIMITY_SENSOR_RING_RADIUS = LED_RING_RADIUS;
34 static const CRadians PROXIMITY_SENSOR_RING_START_ANGLE = CRadians((
ARGOS_PI / 12.0f) * 0.5f);
35 static const Real PROXIMITY_SENSOR_RING_RANGE = 3.0f;
42 m_pcControllableEntity(nullptr),
43 m_pcEmbodiedEntity(nullptr),
44 m_pcLEDEquippedEntity(nullptr),
45 m_pcLightSensorEquippedEntity(nullptr),
46 m_pcPerspectiveCameraEquippedEntity(nullptr),
47 m_pcProximitySensorEquippedEntity(nullptr),
48 m_pcQuadRotorEntity(nullptr),
49 m_pcRABEquippedEntity(nullptr),
50 m_pcBatteryEquippedEntity(nullptr) {
57 const std::string& str_controller_id,
61 size_t un_rab_data_size,
62 const std::string& str_bat_model,
64 Real f_perspcam_focal_length,
65 Real f_perspcam_range) :
67 m_pcControllableEntity(nullptr),
68 m_pcEmbodiedEntity(nullptr),
69 m_pcLEDEquippedEntity(nullptr),
70 m_pcLightSensorEquippedEntity(nullptr),
71 m_pcPerspectiveCameraEquippedEntity(nullptr),
72 m_pcProximitySensorEquippedEntity(nullptr),
73 m_pcQuadRotorEntity(nullptr),
74 m_pcRABEquippedEntity(nullptr),
75 m_pcBatteryEquippedEntity(nullptr) {
84 m_pcEmbodiedEntity =
new CEmbodiedEntity(
this,
"body_0", c_position, c_orientation);
92 CVector3(0.0f, 0.0f, LED_LOWER_RING_ELEVATION),
98 CVector3(0.0f, 0.0f, LED_UPPER_RING_ELEVATION),
100 HALF_LED_ANGLE_SLICE,
103 CVector3 cLEDPos(LED_RING_RADIUS * 0.7f,
105 LED_LOWER_RING_ELEVATION - 0.01f);
107 m_pcLEDEquippedEntity->
AddLED(
112 m_pcProximitySensorEquippedEntity =
117 CVector3(0.0f, 0.0f, PROXIMITY_SENSOR_RING_ELEVATION),
118 PROXIMITY_SENSOR_RING_RADIUS,
119 PROXIMITY_SENSOR_RING_START_ANGLE,
120 PROXIMITY_SENSOR_RING_RANGE,
124 m_pcLightSensorEquippedEntity =
129 CVector3(0.0f, 0.0f, PROXIMITY_SENSOR_RING_ELEVATION),
130 PROXIMITY_SENSOR_RING_RADIUS,
131 PROXIMITY_SENSOR_RING_START_ANGLE,
132 PROXIMITY_SENSOR_RING_RANGE,
142 *m_pcEmbodiedEntity);
146 SAnchor& cPerspCamAnchor = m_pcEmbodiedEntity->
AddAnchor(
"perspective_camera",
149 m_pcPerspectiveCameraEquippedEntity =
151 "perspective_camera_0",
153 f_perspcam_focal_length,
199 CVector3(0.0f, 0.0f, LED_LOWER_RING_ELEVATION),
201 HALF_LED_ANGLE_SLICE,
205 CVector3(0.0f, 0.0f, LED_UPPER_RING_ELEVATION),
207 HALF_LED_ANGLE_SLICE,
210 CVector3 cLEDPos(LED_RING_RADIUS * 0.7f,
212 LED_LOWER_RING_ELEVATION - 0.01f);
214 m_pcLEDEquippedEntity->
AddLED(
219 m_pcProximitySensorEquippedEntity =
224 CVector3(0.0f, 0.0f, PROXIMITY_SENSOR_RING_ELEVATION),
225 PROXIMITY_SENSOR_RING_RADIUS,
226 PROXIMITY_SENSOR_RING_START_ANGLE,
227 PROXIMITY_SENSOR_RING_RANGE,
231 m_pcLightSensorEquippedEntity =
236 CVector3(0.0f, 0.0f, PROXIMITY_SENSOR_RING_ELEVATION),
237 PROXIMITY_SENSOR_RING_RADIUS,
238 PROXIMITY_SENSOR_RING_START_ANGLE,
239 PROXIMITY_SENSOR_RING_RANGE,
253 *m_pcEmbodiedEntity);
256 bool bPerspCamFront =
true;
258 Real fPerspCamFocalLength = 0.035;
260 Real fPerspCamRange = 2.0;
265 SAnchor& cPerspCamAnchor = m_pcEmbodiedEntity->
AddAnchor(
"perspective_camera",
268 m_pcPerspectiveCameraEquippedEntity =
270 "perspective_camera_0",
272 fPerspCamFocalLength,
280 m_pcBatteryEquippedEntity->
Init(
GetNode(t_tree,
"battery"));
286 m_pcControllableEntity->
Init(
GetNode(t_tree,
"controller"));
308 #define UPDATE(COMPONENT) if(COMPONENT->IsEnabled()) COMPONENT->Update();
311 UPDATE(m_pcRABEquippedEntity);
312 UPDATE(m_pcLEDEquippedEntity);
313 UPDATE(m_pcBatteryEquippedEntity);
321 "Carlo Pinciroli [ilpincy@gmail.com]",
323 "The eye-bot robot, developed in the Swarmanoid project.",
324 "The eye-bot is a quad-rotor developed in the Swarmanoid Project. It is a\n"
325 "fully autonomous robot with a rich set of sensors and actuators. For more\n"
326 "information, refer to the dedicated web page\n"
327 "(http://www.swarmanoid.org/swarmanoid_hardware.php).\n\n"
328 "REQUIRED XML CONFIGURATION\n\n"
331 " <eye-bot id=\"eb0\">\n"
332 " <body position=\"0.4,2.3,0.25\" orientation=\"45,0,0\" />\n"
333 " <controller config=\"mycntrl\" />\n"
337 "The 'id' attribute is necessary and must be unique among the entities. If two\n"
338 "entities share the same id, initialization aborts.\n"
339 "The 'body/position' attribute specifies the position of the bottom point of the\n"
340 "eye-bot in the arena. When the robot is untranslated and unrotated, the\n"
341 "bottom point is in the origin and it is defined as the middle point between\n"
342 "the two wheels on the XY plane and the lowest point of the robot on the Z\n"
343 "axis, that is the point where the wheels touch the floor. The attribute values\n"
344 "are in the X,Y,Z order.\n"
345 "The 'body/orientation' attribute specifies the orientation of the eye-bot. All\n"
346 "rotations are performed with respect to the bottom point. The order of the\n"
347 "angles is Z,Y,X, which means that the first number corresponds to the rotation\n"
348 "around the Z axis, the second around Y and the last around X. This reflects\n"
349 "the internal convention used in ARGoS, in which rotations are performed in\n"
350 "that order. Angles are expressed in degrees. When the robot is unrotated, it\n"
351 "is oriented along the X axis.\n"
352 "The 'controller/config' attribute is used to assign a controller to the\n"
353 "eye-bot. The value of the attribute must be set to the id of a previously\n"
354 "defined controller. Controllers are defined in the <controllers> XML subtree.\n\n"
355 "OPTIONAL XML CONFIGURATION\n\n"
356 "You can set the emission range of the range-and-bearing system. By default, a\n"
357 "message sent by an eye-bot can be received up to 3m. By using the 'rab_range'\n"
358 "attribute, you can change it to, i.e., 4m as follows:\n\n"
361 " <eye-bot id=\"eb0\" rab_range=\"4\">\n"
362 " <body position=\"0.4,2.3,0.25\" orientation=\"45,0,0\" />\n"
363 " <controller config=\"mycntrl\" />\n"
367 "You can also set the data sent at each time step through the range-and-bearing\n"
368 "system. By default, a message sent by a eye-bot is 10 bytes long. By using the\n"
369 "'rab_data_size' attribute, you can change it to, i.e., 20 bytes as follows:\n\n"
372 " <eye-bot id=\"eb0\" rab_data_size=\"20\">\n"
373 " <body position=\"0.4,2.3,0.25\" orientation=\"45,0,0\" />\n"
374 " <controller config=\"mycntrl\" />\n"
378 "You can also configure the battery of the robot. By default, the battery never\n"
379 "depletes. You can choose among several battery discharge models, such as\n"
380 "- time: the battery depletes by a fixed amount at each time step\n"
381 "- motion: the battery depletes according to how the robot moves\n"
382 "- time_motion: a combination of the above models.\n"
383 "You can define your own models too. Follow the examples in the file\n"
384 "argos3/src/plugins/simulator/entities/battery_equipped_entity.cpp.\n\n"
387 " <eye-bot id=\"eb0\"\n"
388 " <body position=\"0.4,2.3,0.25\" orientation=\"45,0,0\" />\n"
389 " <controller config=\"mycntrl\" />\n"
390 " <battery model=\"time\" factor=\"1e-5\"/>\n"
396 " <eye-bot id=\"eb0\"\n"
397 " <body position=\"0.4,2.3,0.25\" orientation=\"45,0,0\" />\n"
398 " <controller config=\"mycntrl\" />\n"
399 " <battery model=\"motion\" pos_factor=\"1e-3\"\n"
400 " orient_factor=\"1e-3\"/>\n"
406 " <eye-bot id=\"eb0\"\n"
407 " <body position=\"0.4,2.3,0.25\" orientation=\"45,0,0\" />\n"
408 " <controller config=\"mycntrl\" />\n"
409 " <battery model=\"time_motion\" time_factor=\"1e-5\"\n"
410 " pos_factor=\"1e-3\"\n"
411 " orient_factor=\"1e-3\"/>\n"
415 "Finally, you can change the parameters of the camera. You can set its aperture,\n"
416 "focal length, and range with the attributes 'camera_aperture',\n"
417 "'camera_focal_length', and 'camera_range', respectively. The default values are:\n"
418 "30 degrees for aperture, 0.035 for focal length, and 2 meters for range. Check\n"
419 "the following example:\n\n"
422 " <eye-bot id=\"eb0\"\n"
423 " camera_aperture=\"45\"\n"
424 " camera_focal_length=\"0.07\"\n"
425 " camera_range=\"10\">\n"
426 " <body position=\"0.4,2.3,0.25\" orientation=\"45,0,0\" />\n"
427 " <controller config=\"mycntrl\" />\n"
#define THROW_ARGOSEXCEPTION_NESTED(message, nested)
This macro throws an ARGoS exception with the passed message and nesting the passed exception.
unsigned int UInt32
32-bit unsigned integer.
float Real
Collects all ARGoS code.
#define ARGOS_PI
To be used when initializing static variables.
#define UPDATE(COMPONENT)
The namespace containing all the ARGoS related code.
TConfigurationNode & GetNode(TConfigurationNode &t_node, const std::string &str_tag)
Given a tree root node, returns the first of its child nodes with the wanted name.
void GetNodeAttributeOrDefault(TConfigurationNode &t_node, const std::string &str_attribute, T &t_buffer, const T &t_default)
Returns the value of a node's attribute, or the passed default value.
ticpp::Element TConfigurationNode
The ARGoS configuration XML node.
bool NodeExists(TConfigurationNode &t_node, const std::string &str_tag)
Given a tree root node, returns true if one of its child nodes has the wanted name.
CRadians ToRadians(const CDegrees &c_degrees)
Converts CDegrees to CRadians.
REGISTER_STANDARD_SPACE_OPERATIONS_ON_COMPOSABLE(CComposableEntity)
REGISTER_ENTITY(CFloorEntity, "floor", "Carlo Pinciroli [ilpincy@gmail.com]", "1.0", "It contains the properties of the arena floor.", "The floor entity contains the properties of the arena floor. In the current\n" "implementation, it contains only the color of the floor. The floor color is\n" "detected by the robots' ground sensors.\n\n" "REQUIRED XML CONFIGURATION\n\n" " <arena ...>\n" " ...\n" " <floor id=\"floor\"\n" " source=\"SOURCE\" />\n" " ...\n" " </arena>\n\n" "The 'id' attribute is necessary and must be unique among the entities. If two\n" "entities share the same id, initialization aborts.\n" "The 'source' attribute specifies where to get the color of the floor from. Its\n" "value, here denoted as SOURCE, can assume the following values:\n\n" " image The color is calculated from the passed image file\n" " loop_functions The color is calculated calling the loop functions\n\n" "When 'source' is set to 'image', as showed in the following example, you have\n" "to specify the image path in the additional attribute 'path':\n\n" " <arena ...>\n" " ...\n" " <floor id=\"floor\"\n" " source=\"image\"\n" " path=\"/path/to/imagefile.ext\" />\n" " ...\n" " </arena>\n\n" "Many image formats are available, such as PNG, JPG, BMP, GIF and many more.\n" "Refer to the FreeImage webpage for a complete list of supported image formats\n" "(http://freeimage.sourceforge.net/features.html).\n\n" "When 'source' is set to 'loop_functions', as showed in the following example,\n" "an image is implicitly created to be used as texture for graphical\n" "visualizations. The algorithm that creates the texture needs to convert from\n" "meters (in the arena) to pixels (of the texture). You control how many pixels\n" "per meter are used with the attribute 'pixels_per_meter'. Clearly, the higher\n" "value, the higher the quality, but also the slower the algorithm and the bigger\n" "the texture. The algorithm is called only once at init time, so the fact that\n" "it is slow is not so important. However, the image size is limited by OpenGL.\n" "Every implementation has its own limit, and you should check yours if any\n" "texture-related problem arises. Now for the example:\n\n" " <arena ...>\n" " ...\n" " <floor id=\"floor\"\n" " source=\"loop_functions\"\n" " pixels_per_meter=\"100\" />\n" " ...\n" " </arena>\n\n" "OPTIONAL XML CONFIGURATION\n\n" "None for the time being.\n", "Usable")
Basic class for an entity that contains other entities.
virtual void Reset()
Resets the state of the entity to whatever it was after Init() or the standalone constructor was call...
void AddComponent(CEntity &c_component)
Adds a component to this composable entity.
An entity that contains a pointer to the user-defined controller.
void SetController(const std::string &str_controller_id)
Creates and assigns a controller with the given id.
virtual void Init(TConfigurationNode &t_tree)
Initializes the state of the entity from the XML configuration tree.
This entity is a link to a body in the physics engine.
virtual void Init(TConfigurationNode &t_tree)
Initializes the state of the entity from the XML configuration tree.
const SAnchor & GetOriginAnchor() const
Returns a const reference to the origin anchor associated to this entity.
SAnchor & AddAnchor(const std::string &str_id, const CVector3 &c_rel_position=CVector3(), const CQuaternion &c_rel_orientation=CQuaternion())
Adds an anchor to the embodied entity.
const std::string & GetId() const
Returns the id of this entity.
virtual void Init(TConfigurationNode &t_tree)
Initializes the state of the entity from the XML configuration tree.
An anchor related to the body of an entity.
The exception that wraps all errors in ARGoS.
It defines the basic type CRadians, used to store an angle value in radians.
static const CRadians PI_OVER_FOUR
Set to PI / 4.
static const CRadians PI_OVER_TWO
Set to PI / 2.
It defines the basic type CDegrees, used to store an angle value in degrees.
static const CVector3 Y
The y axis.
CVector3 & RotateZ(const CRadians &c_angle)
Rotates this vector wrt the z axis.
virtual void Reset()
Resets the state of the entity to whatever it was after Init() or the standalone constructor was call...
virtual void UpdateComponents()
Calls the Update() method on all the components.
virtual void Init(TConfigurationNode &t_tree)
Initializes the state of the entity from the XML configuration tree.
virtual void Init(TConfigurationNode &t_tree)
Initializes the state of the entity from the XML configuration tree.
A container of CLEDEntity.
void AddLEDRing(const CVector3 &c_center, Real f_radius, const CRadians &c_start_angle, UInt32 un_num_leds, SAnchor &s_anchor, const CColor &c_color=CColor::BLACK)
Adds a ring of LEDs to this entity.
void AddLED(const CVector3 &c_offset, SAnchor &s_anchor, const CColor &c_color=CColor::BLACK)
Adds an LED to this entity.
void AddSensorRing(const CVector3 &c_center, Real f_radius, const CRadians &c_start_angle, Real f_range, UInt32 un_num_sensors, SAnchor &s_anchor)
void AddSensorRing(const CVector3 &c_center, Real f_radius, const CRadians &c_start_angle, Real f_range, UInt32 un_num_sensors, SAnchor &s_anchor)