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footbot_gripper_default_actuator.h
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1 
7 #ifndef FOOTBOT_GRIPPER_DEFAULT_ACTUATOR_H
8 #define FOOTBOT_GRIPPER_DEFAULT_ACTUATOR_H
9 
10 #include <string>
11 #include <map>
12 
13 namespace argos {
14  class CFootBotGripperDefaultActuator;
15 }
16 
17 #include <argos3/plugins/robots/foot-bot/control_interface/ci_footbot_gripper_actuator.h>
18 #include <argos3/plugins/simulator/entities/gripper_equipped_entity.h>
19 #include <argos3/core/simulator/actuator.h>
20 
21 namespace argos {
22 
25 
26  public:
27 
29 
31 
32  virtual void SetRobot(CComposableEntity& c_entity);
33 
34  virtual void Update();
35  virtual void Reset();
36 
39 
40  private:
41 
42  CGripperEquippedEntity* m_pcGripperEquippedEntity;
43 
44  };
45 
46 }
47 
48 #endif
virtual void Reset()
Resets the actuator to the state it had just after Init().
The basic interface for a simulated actuator.
Definition: actuator.h:22
virtual void DisableCheckForObjectGrippedRoutine()
Disables the ASEBA routine that checks for a gripped object each time the gripper is opened...
Basic class for an entity that contains other entities.
virtual void Update()
Updates the state of the entity associated to this actuator.
virtual void EnableCheckForObjectGrippedRoutine()
Enables the ASEBA routine that checks for a gripped object each time the gripper is opened...
The namespace containing all the ARGoS related code.
Definition: ci_actuator.h:12
virtual void SetRobot(CComposableEntity &c_entity)
Sets the entity associated to this actuator.
An entity that stores the state of a robot gripper.