#include <camera_sensor_algorithm.h>
Definition at line 23 of file camera_sensor_algorithm.h.
 
◆ ~CCameraSensorSimulatedAlgorithm()
  
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          | virtual argos::CCameraSensorSimulatedAlgorithm::~CCameraSensorSimulatedAlgorithm | ( |  | ) |  |  | inlinevirtual | 
 
 
◆ GetCheckedRays()
  
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          | const std::vector<std::pair<bool, CRay3> >& argos::CCameraSensorSimulatedAlgorithm::GetCheckedRays | ( |  | ) | const |  | inline | 
 
 
◆ Update()
  
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          | virtual void argos::CCameraSensorSimulatedAlgorithm::Update | ( | const CSquareMatrix< 3 > & | c_projection_matrix, |  
          |  |  | const std::array< CPlane, 6 > & | arr_frustum_planes, |  
          |  |  | const CTransformationMatrix3 & | c_world_to_camera_transform, |  
          |  |  | const CVector3 & | c_camera_location, |  
          |  |  | const CVector3 & | c_bounding_box_position, |  
          |  |  | const CVector3 & | c_bounding_box_half_extents |  
          |  | ) |  |  |  | pure virtual | 
 
 
◆ m_vecCheckedRays
  
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          | std::vector<std::pair<bool, CRay3> > argos::CCameraSensorSimulatedAlgorithm::m_vecCheckedRays |  | protected |