#include <dynamics3d_multi_body_object_model.h>
◆ CLink()
◆ ~CLink()
| virtual argos::CDynamics3DMultiBodyObjectModel::CLink::~CLink |
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inlinevirtual |
◆ AddToWorld()
| void argos::CDynamics3DMultiBodyObjectModel::CLink::AddToWorld |
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btMultiBodyDynamicsWorld & |
c_world | ) |
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virtual |
◆ ApplyForce() [1/2]
| void argos::CDynamics3DMultiBodyObjectModel::CLink::ApplyForce |
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const btVector3 & |
c_force | ) |
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virtual |
◆ ApplyForce() [2/2]
| void argos::CDynamics3DMultiBodyObjectModel::CLink::ApplyForce |
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const btVector3 & |
c_force, |
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const btVector3 & |
c_offset |
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) |
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virtual |
◆ ApplyTorque()
| void argos::CDynamics3DMultiBodyObjectModel::CLink::ApplyTorque |
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const btVector3 & |
c_torque | ) |
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virtual |
◆ GetIndex()
| UInt32 argos::CDynamics3DMultiBodyObjectModel::CLink::GetIndex |
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const |
◆ GetTransform()
| btTransform & argos::CDynamics3DMultiBodyObjectModel::CLink::GetTransform |
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virtual |
◆ RemoveFromWorld()
| void argos::CDynamics3DMultiBodyObjectModel::CLink::RemoveFromWorld |
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btMultiBodyDynamicsWorld & |
c_world | ) |
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virtual |
◆ Reset()
| void argos::CDynamics3DMultiBodyObjectModel::CLink::Reset |
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virtual |
◆ m_cModel
◆ m_cMultiBodyLink
| btMultiBodyLinkCollider argos::CDynamics3DMultiBodyObjectModel::CLink::m_cMultiBodyLink |
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protected |
◆ m_unLinkIndex
| UInt32 argos::CDynamics3DMultiBodyObjectModel::CLink::m_unLinkIndex |
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protected |