#include <dynamics3d_single_body_object_model.h>
◆ CBody()
argos::CDynamics3DSingleBodyObjectModel::CBody::CBody |
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CDynamics3DModel & |
c_model, |
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SAnchor * |
ps_anchor, |
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const std::shared_ptr< btCollisionShape > & |
ptr_shape, |
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const SData & |
s_data |
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◆ ~CBody()
virtual argos::CDynamics3DSingleBodyObjectModel::CBody::~CBody |
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inlinevirtual |
◆ AddToWorld()
void argos::CDynamics3DSingleBodyObjectModel::CBody::AddToWorld |
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btMultiBodyDynamicsWorld & |
c_world | ) |
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virtual |
◆ ApplyForce() [1/2]
void argos::CDynamics3DSingleBodyObjectModel::CBody::ApplyForce |
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const btVector3 & |
c_force | ) |
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virtual |
◆ ApplyForce() [2/2]
void argos::CDynamics3DSingleBodyObjectModel::CBody::ApplyForce |
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const btVector3 & |
c_force, |
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const btVector3 & |
c_offset |
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) |
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virtual |
◆ ApplyTorque()
void argos::CDynamics3DSingleBodyObjectModel::CBody::ApplyTorque |
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const btVector3 & |
c_torque | ) |
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◆ GetTransform()
btTransform & argos::CDynamics3DSingleBodyObjectModel::CBody::GetTransform |
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◆ RemoveFromWorld()
void argos::CDynamics3DSingleBodyObjectModel::CBody::RemoveFromWorld |
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btMultiBodyDynamicsWorld & |
c_world | ) |
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virtual |
◆ Reset()
void argos::CDynamics3DSingleBodyObjectModel::CBody::Reset |
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virtual |
◆ m_cRigidBody
btRigidBody argos::CDynamics3DSingleBodyObjectModel::CBody::m_cRigidBody |
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protected |