9 #include <argos3/core/utility/math/matrix/rotationmatrix3.h>
10 #include <argos3/core/simulator/space/space.h>
11 #include <argos3/core/simulator/entity/controllable_entity.h>
12 #include <argos3/core/simulator/entity/embodied_entity.h>
13 #include <argos3/plugins/simulator/entities/battery_equipped_entity.h>
14 #include <argos3/plugins/simulator/entities/rab_equipped_entity.h>
15 #include <argos3/plugins/simulator/entities/gripper_equipped_entity.h>
16 #include <argos3/plugins/simulator/entities/ground_sensor_equipped_entity.h>
17 #include <argos3/plugins/simulator/entities/led_equipped_entity.h>
18 #include <argos3/plugins/simulator/entities/light_sensor_equipped_entity.h>
19 #include <argos3/plugins/simulator/entities/omnidirectional_camera_equipped_entity.h>
20 #include <argos3/plugins/simulator/entities/perspective_camera_equipped_entity.h>
21 #include <argos3/plugins/simulator/entities/proximity_sensor_equipped_entity.h>
22 #include <argos3/plugins/simulator/entities/wifi_equipped_entity.h>
31 static const Real BODY_RADIUS = 0.085036758f;
32 static const Real BODY_HEIGHT = 0.146899733f;
34 static const Real LED_RING_RADIUS = BODY_RADIUS + 0.005;
36 static const Real INTERWHEEL_DISTANCE = 0.14f;
37 static const Real HALF_INTERWHEEL_DISTANCE = INTERWHEEL_DISTANCE * 0.5f;
38 static const Real WHEEL_RADIUS = 0.029112741f;
40 static const Real PROXIMITY_SENSOR_RING_ELEVATION = 0.06f;
41 static const Real PROXIMITY_SENSOR_RING_RADIUS = BODY_RADIUS;
42 static const CRadians PROXIMITY_SENSOR_RING_START_ANGLE = CRadians((
ARGOS_PI / 12.0f) * 0.5f);
43 static const Real PROXIMITY_SENSOR_RING_RANGE = 0.1f;
45 static const Real LED_RING_ELEVATION = 0.085f;
46 static const Real RAB_ELEVATION = 0.1f;
47 static const Real BEACON_ELEVATION = 0.174249733f;
49 static const Real GRIPPER_ELEVATION = LED_RING_ELEVATION;
51 static const CRadians LED_ANGLE_SLICE = CRadians(
ARGOS_PI / 6.0);
52 static const CRadians HALF_LED_ANGLE_SLICE = LED_ANGLE_SLICE * 0.5f;
54 static const Real OMNIDIRECTIONAL_CAMERA_ELEVATION = 0.288699733f;
61 m_pcControllableEntity(nullptr),
62 m_pcDistanceScannerEquippedEntity(nullptr),
63 m_pcTurretEntity(nullptr),
64 m_pcEmbodiedEntity(nullptr),
65 m_pcGripperEquippedEntity(nullptr),
66 m_pcGroundSensorEquippedEntity(nullptr),
67 m_pcLEDEquippedEntity(nullptr),
68 m_pcLightSensorEquippedEntity(nullptr),
69 m_pcOmnidirectionalCameraEquippedEntity(nullptr),
70 m_pcPerspectiveCameraEquippedEntity(nullptr),
71 m_pcProximitySensorEquippedEntity(nullptr),
72 m_pcRABEquippedEntity(nullptr),
73 m_pcWheeledEntity(nullptr),
74 m_pcWiFiEquippedEntity(nullptr),
75 m_pcBatteryEquippedEntity(nullptr) {
82 const std::string& str_controller_id,
86 size_t un_rab_data_size,
87 const std::string& str_bat_model,
89 bool b_perspcam_front,
91 Real f_perspcam_focal_length,
92 Real f_perspcam_range) :
94 m_pcControllableEntity(nullptr),
95 m_pcDistanceScannerEquippedEntity(nullptr),
96 m_pcTurretEntity(nullptr),
97 m_pcEmbodiedEntity(nullptr),
98 m_pcGripperEquippedEntity(nullptr),
99 m_pcGroundSensorEquippedEntity(nullptr),
100 m_pcLEDEquippedEntity(nullptr),
101 m_pcLightSensorEquippedEntity(nullptr),
102 m_pcOmnidirectionalCameraEquippedEntity(nullptr),
103 m_pcPerspectiveCameraEquippedEntity(nullptr),
104 m_pcProximitySensorEquippedEntity(nullptr),
105 m_pcRABEquippedEntity(nullptr),
106 m_pcWheeledEntity(nullptr),
107 m_pcWiFiEquippedEntity(nullptr),
108 m_pcBatteryEquippedEntity(nullptr) {
117 m_pcEmbodiedEntity =
new CEmbodiedEntity(
this,
"body_0", c_position, c_orientation);
122 SAnchor& cPerspCamAnchor = m_pcEmbodiedEntity->
AddAnchor(
"perspective_camera",
123 CVector3(BODY_RADIUS, 0.0, BEACON_ELEVATION),
128 m_pcWheeledEntity->
SetWheel(0,
CVector3(0.0f, HALF_INTERWHEEL_DISTANCE, 0.0f), WHEEL_RADIUS);
129 m_pcWheeledEntity->
SetWheel(1,
CVector3(0.0f, -HALF_INTERWHEEL_DISTANCE, 0.0f), WHEEL_RADIUS);
134 CVector3(0.0f, 0.0f, LED_RING_ELEVATION),
136 HALF_LED_ANGLE_SLICE,
139 m_pcLEDEquippedEntity->
AddLED(
140 CVector3(0.0f, 0.0f, BEACON_ELEVATION),
143 m_pcProximitySensorEquippedEntity =
147 CVector3(0.0f, 0.0f, PROXIMITY_SENSOR_RING_ELEVATION),
148 PROXIMITY_SENSOR_RING_RADIUS,
149 PROXIMITY_SENSOR_RING_START_ANGLE,
150 PROXIMITY_SENSOR_RING_RANGE,
154 m_pcLightSensorEquippedEntity =
158 CVector3(0.0f, 0.0f, PROXIMITY_SENSOR_RING_ELEVATION),
159 PROXIMITY_SENSOR_RING_RADIUS,
160 PROXIMITY_SENSOR_RING_START_ANGLE,
161 PROXIMITY_SENSOR_RING_RANGE,
165 m_pcGripperEquippedEntity =
168 CVector3(BODY_RADIUS, 0.0f, GRIPPER_ELEVATION),
172 m_pcGroundSensorEquippedEntity =
212 m_pcDistanceScannerEquippedEntity =
216 m_pcRABEquippedEntity =
223 CVector3(0.0f, 0.0f, RAB_ELEVATION));
226 m_pcOmnidirectionalCameraEquippedEntity =
228 "omnidirectional_camera_0",
232 OMNIDIRECTIONAL_CAMERA_ELEVATION));
235 m_pcPerspectiveCameraEquippedEntity =
237 "perspective_camera_0",
239 f_perspcam_focal_length,
289 m_pcWheeledEntity->
SetWheel(0,
CVector3(0.0f, HALF_INTERWHEEL_DISTANCE, 0.0f), WHEEL_RADIUS);
290 m_pcWheeledEntity->
SetWheel(1,
CVector3(0.0f, -HALF_INTERWHEEL_DISTANCE, 0.0f), WHEEL_RADIUS);
295 CVector3(0.0f, 0.0f, LED_RING_ELEVATION),
297 HALF_LED_ANGLE_SLICE,
300 m_pcLEDEquippedEntity->
AddLED(
301 CVector3(0.0f, 0.0f, BEACON_ELEVATION),
304 m_pcProximitySensorEquippedEntity =
308 CVector3(0.0f, 0.0f, PROXIMITY_SENSOR_RING_ELEVATION),
309 PROXIMITY_SENSOR_RING_RADIUS,
310 PROXIMITY_SENSOR_RING_START_ANGLE,
311 PROXIMITY_SENSOR_RING_RANGE,
315 m_pcLightSensorEquippedEntity =
319 CVector3(0.0f, 0.0f, PROXIMITY_SENSOR_RING_ELEVATION),
320 PROXIMITY_SENSOR_RING_RADIUS,
321 PROXIMITY_SENSOR_RING_START_ANGLE,
322 PROXIMITY_SENSOR_RING_RANGE,
326 m_pcGripperEquippedEntity =
329 CVector3(BODY_RADIUS, 0.0f, GRIPPER_ELEVATION),
333 m_pcGroundSensorEquippedEntity =
373 m_pcDistanceScannerEquippedEntity =
381 m_pcRABEquippedEntity =
388 CVector3(0.0f, 0.0f, RAB_ELEVATION));
393 m_pcOmnidirectionalCameraEquippedEntity =
395 "omnidirectional_camera_0",
399 OMNIDIRECTIONAL_CAMERA_ELEVATION));
402 bool bPerspCamFront =
true;
404 Real fPerspCamFocalLength = 0.035;
406 Real fPerspCamRange = 2.0;
412 SAnchor& cPerspCamAnchor = m_pcEmbodiedEntity->
AddAnchor(
"perspective_camera",
413 CVector3(BODY_RADIUS, 0.0, BEACON_ELEVATION),
415 m_pcPerspectiveCameraEquippedEntity =
417 "perspective_camera_0",
419 fPerspCamFocalLength,
433 m_pcBatteryEquippedEntity->
Init(
GetNode(t_tree,
"battery"));
439 m_pcControllableEntity->
Init(
GetNode(t_tree,
"controller"));
461 #define UPDATE(COMPONENT) if(COMPONENT->IsEnabled()) COMPONENT->Update();
465 UPDATE(m_pcDistanceScannerEquippedEntity);
467 UPDATE(m_pcGripperEquippedEntity);
468 UPDATE(m_pcRABEquippedEntity);
469 UPDATE(m_pcLEDEquippedEntity);
470 UPDATE(m_pcBatteryEquippedEntity);
478 "Carlo Pinciroli [ilpincy@gmail.com]",
480 "The foot-bot robot, developed in the Swarmanoid project.",
481 "The foot-bot is a wheeled robot developed in the Swarmanoid Project. It is a\n"
482 "modular robot with a rich set of sensors and actuators. For more information,\n"
483 "refer to the dedicated web page\n"
484 "(http://www.swarmanoid.org/swarmanoid_hardware.php).\n\n"
485 "REQUIRED XML CONFIGURATION\n\n"
488 " <foot-bot id=\"fb0\">\n"
489 " <body position=\"0.4,2.3,0.25\" orientation=\"45,0,0\" />\n"
490 " <controller config=\"mycntrl\" />\n"
494 "The 'id' attribute is necessary and must be unique among the entities. If two\n"
495 "entities share the same id, initialization aborts.\n"
496 "The 'body/position' attribute specifies the position of the bottom point of the\n"
497 "foot-bot in the arena. When the robot is untranslated and unrotated, the\n"
498 "bottom point is in the origin and it is defined as the middle point between\n"
499 "the two wheels on the XY plane and the lowest point of the robot on the Z\n"
500 "axis, that is the point where the wheels touch the floor. The attribute values\n"
501 "are in the X,Y,Z order.\n"
502 "The 'body/orientation' attribute specifies the orientation of the foot-bot. All\n"
503 "rotations are performed with respect to the bottom point. The order of the\n"
504 "angles is Z,Y,X, which means that the first number corresponds to the rotation\n"
505 "around the Z axis, the second around Y and the last around X. This reflects\n"
506 "the internal convention used in ARGoS, in which rotations are performed in\n"
507 "that order. Angles are expressed in degrees. When the robot is unrotated, it\n"
508 "is oriented along the X axis.\n"
509 "The 'controller/config' attribute is used to assign a controller to the\n"
510 "foot-bot. The value of the attribute must be set to the id of a previously\n"
511 "defined controller. Controllers are defined in the <controllers> XML subtree.\n\n"
512 "OPTIONAL XML CONFIGURATION\n\n"
513 "You can set the emission range of the range-and-bearing system. By default, a\n"
514 "message sent by a foot-bot can be received up to 3m. By using the 'rab_range'\n"
515 "attribute, you can change it to, i.e., 4m as follows:\n\n"
518 " <foot-bot id=\"fb0\" rab_range=\"4\">\n"
519 " <body position=\"0.4,2.3,0.25\" orientation=\"45,0,0\" />\n"
520 " <controller config=\"mycntrl\" />\n"
524 "You can also set the data sent at each time step through the range-and-bearing\n"
525 "system. By default, a message sent by a foot-bot is 10 bytes long. By using the\n"
526 "'rab_data_size' attribute, you can change it to, i.e., 20 bytes as follows:\n\n"
529 " <foot-bot id=\"fb0\" rab_data_size=\"20\">\n"
530 " <body position=\"0.4,2.3,0.25\" orientation=\"45,0,0\" />\n"
531 " <controller config=\"mycntrl\" />\n"
535 "You can also configure the battery of the robot. By default, the battery never\n"
536 "depletes. You can choose among several battery discharge models, such as\n"
537 "- time: the battery depletes by a fixed amount at each time step\n"
538 "- motion: the battery depletes according to how the robot moves\n"
539 "- time_motion: a combination of the above models.\n"
540 "You can define your own models too. Follow the examples in the file\n"
541 "argos3/src/plugins/simulator/entities/battery_equipped_entity.cpp.\n\n"
544 " <foot-bot id=\"fb0\"\n"
545 " <body position=\"0.4,2.3,0.25\" orientation=\"45,0,0\" />\n"
546 " <controller config=\"mycntrl\" />\n"
547 " <battery model=\"time\" factor=\"1e-5\"/>\n"
553 " <foot-bot id=\"fb0\"\n"
554 " <body position=\"0.4,2.3,0.25\" orientation=\"45,0,0\" />\n"
555 " <controller config=\"mycntrl\" />\n"
556 " <battery model=\"motion\" pos_factor=\"1e-3\"\n"
557 " orient_factor=\"1e-3\"/>\n"
563 " <foot-bot id=\"fb0\"\n"
564 " <body position=\"0.4,2.3,0.25\" orientation=\"45,0,0\" />\n"
565 " <controller config=\"mycntrl\" />\n"
566 " <battery model=\"time_motion\" time_factor=\"1e-5\"\n"
567 " pos_factor=\"1e-3\"\n"
568 " orient_factor=\"1e-3\"/>\n"
572 "You can also change the aperture of the omnidirectional camera. The aperture is\n"
573 "set to 70 degrees by default. The tip of the omnidirectional camera is placed on\n"
574 "top of the robot (h=0.289), and with an aperture of 70 degrees the range on the\n"
575 "ground is r=h*tan(aperture)=0.289*tan(70)=0.794m. To change the aperture to 80\n"
576 "degrees, use the 'omnidirectional_camera_aperture' as follows:\n\n"
579 " <foot-bot id=\"fb0\" omnidirectional_camera_aperture=\"80\">\n"
580 " <body position=\"0.4,2.3,0.25\" orientation=\"45,0,0\" />\n"
581 " <controller config=\"mycntrl\" />\n"
585 "Finally, you can change the parameters of the perspective camera. You can set\n"
586 "its direction, aperture, focal length, and range with the attributes\n"
587 "'perspective_camera_front', 'perspective_camera_aperture',\n"
588 "'perspective_camera_focal_length', and 'perspective_camera_range', respectively.\n"
589 "The default values are: 'true' for front direction, 30 degrees for aperture,\n"
590 "0.035 for focal length, and 2 meters for range. When the direction is set to\n"
591 "'false', the camera looks up. This can be useful to see the eye-bot LEDs. Check\n"
592 "the following example:\n\n"
595 " <foot-bot id=\"fb0\"\n"
596 " perspective_camera_front=\"false\"\n"
597 " perspective_camera_aperture=\"45\"\n"
598 " perspective_camera_focal_length=\"0.07\"\n"
599 " perspective_camera_range=\"10\">\n"
600 " <body position=\"0.4,2.3,0.25\" orientation=\"45,0,0\" />\n"
601 " <controller config=\"mycntrl\" />\n"
#define THROW_ARGOSEXCEPTION_NESTED(message, nested)
This macro throws an ARGoS exception with the passed message and nesting the passed exception.
unsigned int UInt32
32-bit unsigned integer.
float Real
Collects all ARGoS code.
#define ARGOS_PI
To be used when initializing static variables.
#define UPDATE(COMPONENT)
The namespace containing all the ARGoS related code.
TConfigurationNode & GetNode(TConfigurationNode &t_node, const std::string &str_tag)
Given a tree root node, returns the first of its child nodes with the wanted name.
void GetNodeAttributeOrDefault(TConfigurationNode &t_node, const std::string &str_attribute, T &t_buffer, const T &t_default)
Returns the value of a node's attribute, or the passed default value.
ticpp::Element TConfigurationNode
The ARGoS configuration XML node.
bool NodeExists(TConfigurationNode &t_node, const std::string &str_tag)
Given a tree root node, returns true if one of its child nodes has the wanted name.
CRadians ToRadians(const CDegrees &c_degrees)
Converts CDegrees to CRadians.
REGISTER_STANDARD_SPACE_OPERATIONS_ON_COMPOSABLE(CComposableEntity)
REGISTER_ENTITY(CFloorEntity, "floor", "Carlo Pinciroli [ilpincy@gmail.com]", "1.0", "It contains the properties of the arena floor.", "The floor entity contains the properties of the arena floor. In the current\n" "implementation, it contains only the color of the floor. The floor color is\n" "detected by the robots' ground sensors.\n\n" "REQUIRED XML CONFIGURATION\n\n" " <arena ...>\n" " ...\n" " <floor id=\"floor\"\n" " source=\"SOURCE\" />\n" " ...\n" " </arena>\n\n" "The 'id' attribute is necessary and must be unique among the entities. If two\n" "entities share the same id, initialization aborts.\n" "The 'source' attribute specifies where to get the color of the floor from. Its\n" "value, here denoted as SOURCE, can assume the following values:\n\n" " image The color is calculated from the passed image file\n" " loop_functions The color is calculated calling the loop functions\n\n" "When 'source' is set to 'image', as showed in the following example, you have\n" "to specify the image path in the additional attribute 'path':\n\n" " <arena ...>\n" " ...\n" " <floor id=\"floor\"\n" " source=\"image\"\n" " path=\"/path/to/imagefile.ext\" />\n" " ...\n" " </arena>\n\n" "Many image formats are available, such as PNG, JPG, BMP, GIF and many more.\n" "Refer to the FreeImage webpage for a complete list of supported image formats\n" "(http://freeimage.sourceforge.net/features.html).\n\n" "When 'source' is set to 'loop_functions', as showed in the following example,\n" "an image is implicitly created to be used as texture for graphical\n" "visualizations. The algorithm that creates the texture needs to convert from\n" "meters (in the arena) to pixels (of the texture). You control how many pixels\n" "per meter are used with the attribute 'pixels_per_meter'. Clearly, the higher\n" "value, the higher the quality, but also the slower the algorithm and the bigger\n" "the texture. The algorithm is called only once at init time, so the fact that\n" "it is slow is not so important. However, the image size is limited by OpenGL.\n" "Every implementation has its own limit, and you should check yours if any\n" "texture-related problem arises. Now for the example:\n\n" " <arena ...>\n" " ...\n" " <floor id=\"floor\"\n" " source=\"loop_functions\"\n" " pixels_per_meter=\"100\" />\n" " ...\n" " </arena>\n\n" "OPTIONAL XML CONFIGURATION\n\n" "None for the time being.\n", "Usable")
Basic class for an entity that contains other entities.
virtual void Reset()
Resets the state of the entity to whatever it was after Init() or the standalone constructor was call...
void AddComponent(CEntity &c_component)
Adds a component to this composable entity.
An entity that contains a pointer to the user-defined controller.
void SetController(const std::string &str_controller_id)
Creates and assigns a controller with the given id.
virtual void Init(TConfigurationNode &t_tree)
Initializes the state of the entity from the XML configuration tree.
This entity is a link to a body in the physics engine.
virtual void Init(TConfigurationNode &t_tree)
Initializes the state of the entity from the XML configuration tree.
const SAnchor & GetOriginAnchor() const
Returns a const reference to the origin anchor associated to this entity.
SAnchor & AddAnchor(const std::string &str_id, const CVector3 &c_rel_position=CVector3(), const CQuaternion &c_rel_orientation=CQuaternion())
Adds an anchor to the embodied entity.
const std::string & GetId() const
Returns the id of this entity.
virtual void Init(TConfigurationNode &t_tree)
Initializes the state of the entity from the XML configuration tree.
An anchor related to the body of an entity.
The exception that wraps all errors in ARGoS.
It defines the basic type CRadians, used to store an angle value in radians.
static const CRadians PI_OVER_TWO
Set to PI / 2.
static const CRadians ZERO
Set to zero radians.
It defines the basic type CDegrees, used to store an angle value in degrees.
void SetValue(Real f_value)
Sets the value in degrees.
static const CVector3 Y
The y axis.
static const CVector3 X
The x axis.
virtual void UpdateComponents()
Calls the Update() method on all the components.
virtual void Init(TConfigurationNode &t_tree)
Initializes the state of the entity from the XML configuration tree.
virtual void Reset()
Resets the state of the entity to whatever it was after Init() or the standalone constructor was call...
virtual void Init(TConfigurationNode &t_tree)
Initializes the state of the entity from the XML configuration tree.
An entity that stores the state of a robot gripper.
void AddSensor(const CVector2 &c_offset, ESensorType e_type, SAnchor &s_anchor)
A container of CLEDEntity.
void AddLEDRing(const CVector3 &c_center, Real f_radius, const CRadians &c_start_angle, UInt32 un_num_leds, SAnchor &s_anchor, const CColor &c_color=CColor::BLACK)
Adds a ring of LEDs to this entity.
void AddLED(const CVector3 &c_offset, SAnchor &s_anchor, const CColor &c_color=CColor::BLACK)
Adds an LED to this entity.
void AddSensorRing(const CVector3 &c_center, Real f_radius, const CRadians &c_start_angle, Real f_range, UInt32 un_num_sensors, SAnchor &s_anchor)
void AddSensorRing(const CVector3 &c_center, Real f_radius, const CRadians &c_start_angle, Real f_range, UInt32 un_num_sensors, SAnchor &s_anchor)
void SetWheel(UInt32 un_index, const CVector3 &c_position, Real f_radius)