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| CDynamics2DCylinderModel (CDynamics2DEngine &c_engine, CCylinderEntity &c_entity) |
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virtual | ~CDynamics2DCylinderModel () |
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| CDynamics2DStretchableObjectModel (CDynamics2DEngine &c_engine, CComposableEntity &c_entity) |
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virtual | ~CDynamics2DStretchableObjectModel () |
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virtual void | MoveTo (const CVector3 &c_position, const CQuaternion &c_orientation) |
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virtual void | Reset () |
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virtual void | UpdateFromEntityStatus () |
| Updates the state of this model from the status of the associated entity. More...
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Real | GetMass () const |
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void | SetMass (Real f_mass) |
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void | SetGrippable (CDynamics2DGrippable *pc_grippable) |
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void | SetLinearFriction (Real f_max_bias, Real f_max_force) |
| Sets the linear friction of this object. More...
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void | SetAngularFriction (Real f_max_bias, Real f_max_force) |
| Sets the angular friction of this object. More...
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| CDynamics2DSingleBodyObjectModel (CDynamics2DEngine &c_engine, CComposableEntity &c_entity) |
| Class constructor. More...
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virtual | ~CDynamics2DSingleBodyObjectModel () |
| Class destructor. More...
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CComposableEntity & | GetComposableEntity () |
| Returns the associated composable entity as a non-const reference. More...
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const CComposableEntity & | GetComposableEntity () const |
| Returns the associated composable entity as a const reference. More...
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cpBody * | GetBody () |
| Returns the body as non-const pointer. More...
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const cpBody * | GetBody () const |
| Returns the body as const pointer. More...
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virtual void | CalculateBoundingBox () |
| Calculates the axis-aligned box that contains the entire physics model. More...
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virtual void | UpdateEntityStatus () |
| Updates the status of the associated entity. More...
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virtual bool | IsCollidingWithSomething () const |
| Returns true if this model is colliding with another model. More...
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virtual void | SetBody (cpBody *pt_body, Real f_height) |
| Sets the body and registers the default origin anchor method. More...
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void | UpdateOriginAnchor (SAnchor &s_anchor) |
| Updates the origin anchor associated to the embodied entity. More...
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| CDynamics2DModel (CDynamics2DEngine &c_engine, CEmbodiedEntity &c_entity) |
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virtual | ~CDynamics2DModel () |
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CDynamics2DEngine & | GetDynamics2DEngine () |
| Returns the dynamics 2D engine state. More...
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const CDynamics2DEngine & | GetDynamics2DEngine () const |
| Returns the dynamics 2D engine state as a const reference. More...
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| CPhysicsModel (CPhysicsEngine &c_engine, CEmbodiedEntity &c_entity) |
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virtual | ~CPhysicsModel () |
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CPhysicsEngine & | GetEngine () |
| Returns the physics engine associated to this physics model. More...
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CEmbodiedEntity & | GetEmbodiedEntity () |
| Returns the embodied entity associated to this physics model. More...
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const CEmbodiedEntity & | GetEmbodiedEntity () const |
| Returns the embodied entity associated to this physics model. More...
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virtual void | UpdatePhysics () |
| Performs extra work just before the physics update takes place. More...
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const SBoundingBox & | GetBoundingBox () const |
| Returns an axis-aligned box that contains the physics model. More...
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virtual void | CalculateAnchors () |
| Calculates the anchors associated to this model. More...
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SBoundingBox & | GetBoundingBox () |
| Returns an axis-aligned box that contains the physics model. More...
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template<typename MODEL > |
void | RegisterAnchorMethod (const SAnchor &s_anchor, void(MODEL::*pt_method)(SAnchor &)) |
| Registers an anchor method. More...
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Definition at line 20 of file dynamics2d_cylinder_model.h.