physics_engine.h File Reference
#include <map>
#include <argos3/core/utility/logging/argos_log.h>
#include <argos3/core/utility/math/ray2.h>
#include <argos3/core/utility/configuration/base_configurable_resource.h>
#include <argos3/core/utility/configuration/argos_configuration.h>
#include <argos3/core/utility/datatypes/datatypes.h>
#include <argos3/core/utility/plugins/factory.h>
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Classes

struct  argos::SEmbodiedEntityIntersectionItem
 
class  argos::CPhysicsEngine
 
struct  argos::CPhysicsEngine::SBoundaryFace
 A boundary face for entity transfer among physics engines. More...
 
struct  argos::CPhysicsEngine::SHorizontalFace
 A boundary face for top/bottom parts of the volume. More...
 
struct  argos::CPhysicsEngine::SVerticalFace
 A boundary face for side parts of the volume. More...
 
struct  argos::CPhysicsEngine::SVolume
 The volume boundaries. More...
 

Namespaces

 argos
 The namespace containing all the ARGoS related code.
 

Macros

#define REGISTER_PHYSICS_ENGINE(CLASSNAME, LABEL, AUTHOR, VERSION, BRIEF_DESCRIPTION, LONG_DESCRIPTION, STATUS)
 

Typedefs

typedef std::vector< SEmbodiedEntityIntersectionItem > argos::TEmbodiedEntityIntersectionData
 

Functions

bool argos::GetEmbodiedEntitiesIntersectedByRay (TEmbodiedEntityIntersectionData &t_data, const CRay3 &c_ray)
 Checks whether the given ray intersects any entity. More...
 
bool argos::GetClosestEmbodiedEntityIntersectedByRay (SEmbodiedEntityIntersectionItem &s_item, const CRay3 &c_ray)
 Returns the closest intersection with an embodied entity to the ray start. More...
 
bool argos::GetClosestEmbodiedEntityIntersectedByRay (SEmbodiedEntityIntersectionItem &s_item, const CRay3 &c_ray, CEmbodiedEntity &c_entity)
 Returns the closest intersection with an embodied entity to the ray start. More...
 

Macro Definition Documentation

◆ REGISTER_PHYSICS_ENGINE

#define REGISTER_PHYSICS_ENGINE (   CLASSNAME,
  LABEL,
  AUTHOR,
  VERSION,
  BRIEF_DESCRIPTION,
  LONG_DESCRIPTION,
  STATUS 
)
Value:
REGISTER_SYMBOL(CPhysicsEngine, \
CLASSNAME, \
LABEL, \
AUTHOR, \
VERSION, \
BRIEF_DESCRIPTION, \
LONG_DESCRIPTION, \
STATUS)
#define REGISTER_SYMBOL(BASECLASS, CLASSNAME, LABEL, AUTHOR, VERSION, BRIEF_DESCRIPTION, LONG_DESCRIPTION, STATUS)
Macro to register a symbol into the factory.
Definition: factory.h:149

Definition at line 326 of file physics_engine.h.