#include <dynamics3d_epuck_model.h>
Public Member Functions | |
CDynamics3DEPuckModel (CDynamics3DEngine &c_engine, CEPuckEntity &c_epuck) | |
virtual | ~CDynamics3DEPuckModel () |
virtual void | Reset () |
virtual void | CalculateBoundingBox () |
Calculates the axis-aligned box that contains the entire physics model. More... | |
virtual void | UpdateEntityStatus () |
Updates the status of the associated entity. More... | |
virtual void | UpdateFromEntityStatus () |
Updates the state of this model from the status of the associated entity. More... | |
virtual void | AddToWorld (btMultiBodyDynamicsWorld &c_world) |
virtual void | RemoveFromWorld (btMultiBodyDynamicsWorld &c_world) |
Public Member Functions inherited from argos::CDynamics3DMultiBodyObjectModel | |
CDynamics3DMultiBodyObjectModel (CDynamics3DEngine &c_engine, CComposableEntity &c_entity, UInt32 un_num_links, bool b_fixed_base) | |
virtual | ~CDynamics3DMultiBodyObjectModel () |
virtual void | MoveTo (const CVector3 &c_position, const CQuaternion &c_orientation) |
btMultiBody & | GetMultiBody () |
virtual void | UpdateOriginAnchor (SAnchor &s_anchor) |
Public Member Functions inherited from argos::CDynamics3DModel | |
CDynamics3DModel (CDynamics3DEngine &c_engine, CComposableEntity &c_entity) | |
virtual | ~CDynamics3DModel () |
CDynamics3DEngine & | GetEngine () |
const CDynamics3DEngine & | GetEngine () const |
CComposableEntity & | GetComposableEntity () |
const CComposableEntity & | GetComposableEntity () const |
virtual bool | IsCollidingWithSomething () const |
Returns true if this model is colliding with another model. More... | |
std::vector< std::shared_ptr< CAbstractBody > > & | GetBodies () |
Public Member Functions inherited from argos::CPhysicsModel | |
CPhysicsModel (CPhysicsEngine &c_engine, CEmbodiedEntity &c_entity) | |
virtual | ~CPhysicsModel () |
CPhysicsEngine & | GetEngine () |
Returns the physics engine associated to this physics model. More... | |
CEmbodiedEntity & | GetEmbodiedEntity () |
Returns the embodied entity associated to this physics model. More... | |
const CEmbodiedEntity & | GetEmbodiedEntity () const |
Returns the embodied entity associated to this physics model. More... | |
virtual void | UpdatePhysics () |
Performs extra work just before the physics update takes place. More... | |
const SBoundingBox & | GetBoundingBox () const |
Returns an axis-aligned box that contains the physics model. More... | |
virtual void | CalculateAnchors () |
Calculates the anchors associated to this model. More... | |
SBoundingBox & | GetBoundingBox () |
Returns an axis-aligned box that contains the physics model. More... | |
template<typename MODEL > | |
void | RegisterAnchorMethod (const SAnchor &s_anchor, void(MODEL::*pt_method)(SAnchor &)) |
Registers an anchor method. More... | |
Additional Inherited Members | |
Public Types inherited from argos::CDynamics3DModel | |
typedef std::map< std::string, CDynamics3DModel * > | TMap |
Public Types inherited from argos::CPhysicsModel | |
typedef std::map< std::string, CPhysicsModel * > | TMap |
typedef std::vector< CPhysicsModel * > | TVector |
Protected Attributes inherited from argos::CDynamics3DMultiBodyObjectModel | |
btMultiBody | m_cMultiBody |
UInt32 | m_unNumLinks |
bool | m_bFixedBase |
Protected Attributes inherited from argos::CDynamics3DModel | |
std::vector< std::shared_ptr< CAbstractBody > > | m_vecBodies |
Definition at line 22 of file dynamics3d_epuck_model.h.
argos::CDynamics3DEPuckModel::CDynamics3DEPuckModel | ( | CDynamics3DEngine & | c_engine, |
CEPuckEntity & | c_epuck | ||
) |
Definition at line 20 of file dynamics3d_epuck_model.cpp.
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inlinevirtual |
Definition at line 29 of file dynamics3d_epuck_model.h.
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virtual |
Reimplemented from argos::CDynamics3DMultiBodyObjectModel.
Definition at line 159 of file dynamics3d_epuck_model.cpp.
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virtual |
Calculates the axis-aligned box that contains the entire physics model.
The bounding box is often called AABB.
Reimplemented from argos::CDynamics3DMultiBodyObjectModel.
Definition at line 128 of file dynamics3d_epuck_model.cpp.
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virtual |
Reimplemented from argos::CDynamics3DMultiBodyObjectModel.
Definition at line 170 of file dynamics3d_epuck_model.cpp.
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virtual |
Reimplemented from argos::CDynamics3DMultiBodyObjectModel.
Definition at line 84 of file dynamics3d_epuck_model.cpp.
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virtual |
Updates the status of the associated entity.
This method performs all the calculations to update the status of the entity associated to this model. In particular, it is in this method that anchors get updated and transfer to other engines is scheduled. This method internally calls:
Reimplemented from argos::CDynamics3DModel.
Definition at line 140 of file dynamics3d_epuck_model.cpp.
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virtual |
Updates the state of this model from the status of the associated entity.
This method takes the current state of the associated entity (e.g., desired wheel speed, turret rotationss, etc.) and updates the state of this model. Typically, in this method you apply forces and set speeds.
Reimplemented from argos::CDynamics3DModel.
Definition at line 148 of file dynamics3d_epuck_model.cpp.